모듈:Style

이 모듈에 대한 설명문서는 모듈:Style/설명문서에서 만들 수 있습니다

local currentFrame

local HSL  = require('Module:HSL')
local HSL2 = require('Module:HSL2')

local p = {}


function p.attr(frame)
	currentFrame = frame
end

function p.css(frame)
	currentFrame = frame
end


local function getArgs(frame)
	local args = {}
	local parent = frame:getParent()
	if parent then
		for k, v in pairs(parent.args) do
			if v ~= nil and v ~= "" then
				args[k] = v
			end
		end
	end
	for k, v in pairs(frame.args) do
		if v ~= nil and v ~= "" then
			args[k] = v
		end
	end
	return args
end

local function callHSL(moduleName, hex)
	if not currentFrame then
		return hex
	end

	local r, g, b = hexToRGB(hex)

	return currentFrame:callParserFunction(
		'#invoke',
		moduleName,
		'main',
		'1=' .. hex,     -- ⭐ 이게 핵심
		'r=' .. r,
		'g=' .. g,
		'b=' .. b
	)
end


local function convertValue(val, isBackground)
	if not val then return val end
	val = mw.text.trim(val)

	-- <...> 벗기기
	if mw.ustring.sub(val, 1, 1) == "<"
	   and mw.ustring.sub(val, -1) == ">" then
		val = mw.text.trim(mw.ustring.sub(val, 2, -2))
	end

	-- CSS 변수
	if mw.ustring.sub(val, 1, 1) == "$" then
		return "var(--" .. mw.ustring.sub(val, 2) .. ")"
	end

if mw.ustring.match(val, "^##[%x%X][%x%X][%x%X][%x%X][%x%X][%x%X]$") then
    local hex = "#" .. mw.ustring.sub(val, 3)

    if isBackground then
        return "light-dark(" .. hex .. ", " .. HSL.main{ [1] = hex } .. ")"

    else
        return "light-dark(" .. hex .. ", " .. HSL2.main{ [1] = hex } .. ")"
    end
end


	return val
end


local mapSingle = {
	c = "color",      
	bg  = "background",
	bgc = "background-color",
	fs  = "font-size",
	fw  = "font-weight",
	ff  = "font-family",
	lh  = "line-height",
	fd  = "flex-direction",
	ls  = "letter-spacing",
	ta  = "text-align",
	gap  = "gap",
	op = "opacity",

	w   = "width",
	h   = "height",
	maxw = "max-width",
	minw = "min-width",
	fl = "float",

	p   = "padding",
	pt  = "padding-top",
	pr  = "padding-right",
	pb  = "padding-bottom",
	pl  = "padding-left",

	m   = "margin",
	mt  = "margin-top",
	mr  = "margin-right",
	mb  = "margin-bottom",
	ml  = "margin-left",

	ovf = "overflow",
	ovfx = "overflow-x",
	ovfy = "overflow-y",
	dsp = "display",
	pos = "position",
	zi  = "z-index",
	va  = "vertical-align",
    bdrad  = "border-radius",
    wb  = "word-break",
}

local borderMap = {
	bd  = "border",
	bdt = "border-top",
	bdr = "border-right",
	bdb = "border-bottom",
	bdl = "border-left",
	bdw = "border-width",
}

local borderTypeMap = {
	sld = "solid",
	dsh = "dashed",
	dot = "dotted",
	db  = "double",
	grv = "groove",
	rdg = "ridge",
	ins = "inset",
	ous = "outset",
}
local function addStyle(list, name, value)
    if not name or name == "" then return end
    if not value or value == "" then return end

    -- background-color, background, border-color 등을 포괄하도록 수정
    local isBackground = name:match("background") ~= nil or name:match("border") ~= nil
    value = convertValue(value, isBackground)

    table.insert(list, name .. ":" .. value .. ";")
end

local function buildBorder(token, cssName, styles)
	local parts = mw.text.split(token, "-")
	table.remove(parts, 1)

	local result = {}
	for _, part in ipairs(parts) do
		if borderTypeMap[part] then
			table.insert(result, borderTypeMap[part])
		else
			table.insert(result, convertValue(part, true))
		end
	end

	addStyle(styles, cssName, table.concat(result, " "))
end

local function tokenizeSpec(spec)
	local tokens = {}
	local i = 1
	local len = mw.ustring.len(spec)

	while i <= len do
		local ch = mw.ustring.sub(spec, i, i)

		if ch == "<" then
			local j = i + 1
			while j <= len and mw.ustring.sub(spec, j, j) ~= ">" do
				j = j + 1
			end
			table.insert(tokens, mw.ustring.sub(spec, i, j))
			i = j + 1

		elseif ch:match("%s") then
			i = i + 1

		else
            local j = i
            while j <= len do
                local c = mw.ustring.sub(spec, j, j)

                if c:match("%s") then
                    break
                elseif c == "<" then
                    -- <...> 블록 통째로 포함
                    j = j + 1
                    while j <= len and mw.ustring.sub(spec, j, j) ~= ">" do
                        j = j + 1
                    end
                    j = j + 1
                else
                    j = j + 1
                end
            end

            table.insert(tokens, mw.ustring.sub(spec, i, j - 1))
            i = j
        end
	end

	return tokens
end
local function parseSpec(spec)
    local styles = {}
    local colspan, rowspan

    for _, token in ipairs(tokenizeSpec(spec)) do
        token = mw.text.trim(token)
        if token ~= "" then
            local dashPos = token:find("-")
            if dashPos then
                local key = token:sub(1, dashPos - 1)
                local val = token:sub(dashPos + 1)

                if key == "px" then
                    -- convertValue를 여기서 호출하지 않고 addStyle에 맡깁니다.
                    addStyle(styles, "padding-left",  val)
                    addStyle(styles, "padding-right", val)
                elseif key == "py" then
                    addStyle(styles, "padding-top",    val)
                    addStyle(styles, "padding-bottom", val)
                elseif key == "mx" then
                    addStyle(styles, "margin-left",  val)
                    addStyle(styles, "margin-right", val)
                elseif key == "my" then
                    addStyle(styles, "margin-top",    val)
                    addStyle(styles, "margin-bottom", val)

                elseif borderMap[key] then
                    buildBorder(token, borderMap[key], styles)

                elseif key == "col" then
                    colspan = val
                elseif key == "row" then
                    rowspan = val

                else
                    local cssName = mapSingle[key]
                    if cssName then
                        -- 🟢 핵심 수정: 여기서 val = convertValue(val)를 삭제했습니다.
                        addStyle(styles, cssName, val)
                    end
                end
            end
        end
    end

    return table.concat(styles, " "), colspan, rowspan
end

function p.attr(frame)
	local args = getArgs(frame)
	local spec = mw.text.trim(args[1] or "")
	if spec == "" then return "" end

	local css, cToken, rToken = parseSpec(spec)

	local colspan = args.col or cToken
	local rowspan = args.row or rToken

	local attrs = {}

	if css ~= "" then
		table.insert(attrs, 'style="' .. css .. '"')
	end
	if colspan and colspan ~= "" then
		table.insert(attrs, 'colspan="' .. colspan .. '"')
	end
	if rowspan and rowspan ~= "" then
		table.insert(attrs, 'rowspan="' .. rowspan .. '"')
	end

	return table.concat(attrs, " ")
end

function p.css(frame)
	local args = getArgs(frame)
	local spec = mw.text.trim(args[1] or "")
	if spec == "" then return "" end

	local css = parseSpec(spec)
	return css
end

return p